Game rules
This page describes the rules of the game. Scroll down for a description of how scores are determined.
Starting and stopping a game
To start a game, type !start in the channel. The one who starts a game can stop
it at any time by typing !stop.
Once a game has been started, players can join by typing !join in the channel.
Players can leave at any time by typing !remove. Players who leave during a
game will not have their scores recorded.
The game will start about 30 seconds after the last player has joined. As long as the game
still is in it's first round, more players are free to join.
Playing the game
Once the game has been started, its time to play. Each round has 3 turns, and players play
in the order that they joined the game.
When it is your turn to play you can use the following commands to decide what to do.
Rolling the dice
Type !roll (or !r for short) followed by the dices you wish to roll.
Dice are specified by numbers 1 to 5. For instace !roll 135 will roll dice 1, 3
and 5. The rest of the dices will be kept.
Alternatively you can specify wich dice to keep by using !keep (or !k
for short) followed by the dice you want to keep. The rest will be rolled. Dice are specified
in the same manner as for !roll.
Writing just !keep will keep no dices and roll all. Writing !roll
literally means roll none, keep rest and waste a turn. Do not use !roll if you intend to roll
all your dices.
Redisplaying your current dice
Sometimes there's a lot of stuff going on, lot's of talk. In general: Stuff that spams your current
dice out of the window. To redisplay the current dice type !dice, or !d
for short.
Scoring
Once you have used your 3 rounds or has something satisfactory you will need to score. Do this
by using the !score command followed by what you intend to score.
Type !score without any parameters to get a list of things that can be scored.
Checking your current sheet
If you are unsure about your score, what you have scored and what you have left you can at
anytime in the game type !sheet.
If you wish to see another player's sheet type !sheet followed by the player's
name.
Scoring rules
Scores are determined by specific rules. Any scoring not satisfying the requirements of the
specific score will be scored 0.
Ones to Sixes
Ones, Twos, Threes, Fours, Fives and Sixes all score by the same system. It will score the
sum of the dices fitting that specific field. For instance the dice
3, 4, 6, 6, 6 will score 18 on Sixes, 4 on Fours, 3 on Threes and none
on the remaining pre-bonus scores.
Bonus
The Bonus scores 35 points. To get a bonus you need to score at least 3 of each pre-bonus
score, or a subtotal equivalent to this. For those who don't feel like doing the math:
Get 63 points or more on the subtotal.
Pairs
1 Pair requires you to have 2 dice (or more) that match. Also known as a pair.
For 2 Pairs the requirement is to similarly have 2 pairs. Two equal pairs
(that is 4 dice that match) is also valid.
The recorded score will be the sum of the dice.
3 & 4 of a kind
Just what the name implies. Have 3 or 4 dice that match. Having more than the required
3 & 4 is also valid scoring.
The recorded score will be the sum of the dice.
Full house
To score a Full house you need 2 & 3 dice that match. That means that
5, 5, 3, 3, 3 will be a valid Full house.
A full house scores 25 points.
Long and short straight
A straight is a sequence of numbers. A Short straight requires
a sequence of 4 numbers, while a Long straight
requires a sequence of 5.
A Short straight scores 30 points and
a Long straight scores 40 points.
Yahtzee
To score a Yahtzee all dice must match. This will give you
a score of 50.
For any subsequent Yahtzees you score, regardless of where you
choose to score it, will also score a Yahtzee bonus of
100 points.
Chance
The Chance is a place where anything can be scored. The score
will be the sum of the dice.